LEVEL 10: CITY OF KHAMOON

Kills: 14 (15 in the PlayStation version*) Items: 24, including 2 keys Save Crystals: 4 (PlayStation only) Secrets: 3

(Note that the regular pick-ups here will include the MAGNUMS if you didn't get them earlier.)

Objectives: Explore the area near the sphinx to find the first sapphire key, which will unlock the second area of the level.  Here you'll first need to find the switch that opens the cat temple, then locate the second sapphire key to unlock the exit.

First, a movie: Lara pieces together the two parts of the Scion she has collected, and receives a vision.  She sees a swirl of images suggesting-if we stretch our imaginations a bit-the ancient civilization of Atlantis with its golden pyramid and its three mysterious rulers.  Each holds a piece of the Scion which, when assembled, releases a tremendous rush of power.  Following this, Lara catches a glimpse of a hideous creature, followed by two of the rulers taking the Scion from the third.  There is a bright flash from what may be an asteroid impact (the picture on the tomb wall also suggests this).  Then the Scion is divided and scattered across the globe.  Apparently one piece lands in Egypt, as this is where Lara goes next.  The vision ends and we see Lara speeding off across the desert on her motorcycle.

Walkthrough: Go forward to the drop-off.  Turn around, drop and hang from the ledge, then drop and grab the crevice just below.  (If you miss the crevice, climb up onto the block to grab it.) Traverse to the right until you can drop into the alcove.  Throw the switch there to open the door below.  Drop down, enter and pull the carved block three times.  Go into the opening behind it and retrieve some magnum clips and a small medipak.

Climb out of the trench and go to the second movable block in the alcove above.  Pull it once, go around on top of the first block and pull the second block over it into the room (three times in all), then go around it and push it once so it's next to the tall square pillar.  Climb up the block, then the pillar.  Grab the crevice above, traverse to the right and pull up into the opening.

Stay on the sandy ledge in the opening to kill a black panther running around in the cave beyond.  Climb up onto the ledge above the opening and pick up another small medipak and magnum clips.  (NOTE: If you didn't find the MAGNUMS earlier, you'll get them here instead of the clips.)

OPEN AREA WITH SPHINX and OBELISK: Drop down and continue forward toward the sphinx.  Kill your first mummy from the opening before siding down to the area at the base of the sphinx.

Take a little swim in the pool and pick up 2 sets of magnum clips on the bottom.  Climb out of the water near the palm trees.  Use the low step to climb up to the wall, and from there take a running jump to grab the top of the tall pillar at the center of the pool.  Pick up the shotgun shells and jump or dive back into the water.

This time, climb out near the sphinx and get up on the movable block between its paws.  (No need to move it yet.) Pull up to the chest, then walk around to the back of the head.  Climb up and retrieve a SAPPHIRE KEY and some more shells (plus a save crystal in the PlayStation version).  Return to the block in front and pull it out.  Behind it you'll find a small door, which you can unlock with the SAPPHIRE KEY.

AREA BEHIND THE SPHINX: Enter and follow the hallway to a room with pharaoh statues flanking a narrow passage.  Climb onto the first block on the right and pick up a small medipak.  Hop over to the next block and draw weapons to kill a panther that emerges from one of the alcoves ahead.

Go to the far end of the room and into the sloping hallway on the left.  Advance with weapons drawn until another panther charges.  Either back flip down the hall shooting, or roll and run, jump to the far block and kill the panther from across the gap.

OPEN AREA WITH POOL and CAT TEMPLE: Continue up the hallway, then to the left.  You'll come out above a large room with a pool and a temple.  (There's a save crystal just before the drop-off.) Kill the crocodile from above.  Then drop down and go forward down the long passage below where you were just standing.  At the end, you'll find a large medipak.

Exit the hallway and go to the ramp to the right.  Run up and when you see/hear the boulder begin to roll down from above, run or side flip off the ramp.  (You need to trip this trap now, since later you'll be dropping from the roof and don't want to get flattened.)

Go to the northwest corner of the sandy room, beyond where the boulder landed.  Climb up as far as you can then take a standing jump up the sandy slope to land just to the right of the square pillar in the corner.  Down and to the right of the pillar is SECRET #1, a dark depression containing a large medipak and magnum clips.

POOL and BLUE ROOM WITH MANY LEDGES: Climb out and head for the pool.  Jump in and follow the underwater passage to a lever.  Pull it to open the nearby door, swim through and climb out as quickly as possible.  Kill the crocodile in the water.  Pull up to the walkway above.  (PSX players will find a save crystal here.) Push the carved block twice toward the steps (east).  Climb on it and take a standing jump to grab the ledge above.  Pull up, go to the top of the stairs, turn around and pull up into the opening above.  Use the switch there to extend a gold ledge above the pool room.

Climb down to the movable block and push it twice more toward the steps, go around to the right side and pull it once, then climb over it and push it once more.  Take a running jump off the top of the block to grab the ledge next to the second movable block.  Pull up and push this block once to reveal an opening.  Enter the room beyond.

(*NOTE: PlayStation users should draw weapons because there will be a mummy waiting inside.  Or, after pushing the block once, hop back several times and safety drop from the end of the ledge to the ledge below.  Climb up on the other movable block to shoot the mummy from safety.  Then climb back up to enter the room.)

Throw the switch to open the trapdoor above the gold ledge.  (You can also get a glimpse into the next room through the window opposite the switch.  Inside is another SAPPHIRE KEY on a pedestal.) Return to the walkway, push the block once more and climb onto it.  Take a running jump to the gold ledge, then pull up into the opening above.  Use the switch here to open the trapdoors next to the cat statue in the temple below.

LEDGES ABOVE CAT TEMPLE AREA: Walk out to the opening above the main area.  Jump to the L-shaped stone ledge on the left.  Walk to the opposite end and take a running jump to the slightly sloped stone ledge beyond.  Near the stone pillar is a set of magnum clips.  Get them then slide down the long slope to the flat ledge below.  Pick up the small medipak.

Walk to the corner of the ledge nearest the stone overhang.  Line Lara up with the silver )O( ornament in the opening above.* Take a running jump to land on the stone overhang.  Kill the second crocodile that emerges below, then take a running jump to the roof of the temple.  Pick up the magnum clips.  Climb onto the angled block at the front left corner of the roof.  Again, line Lara up with the silver ornament in the room above.  Now take a running jump to land on the doorsill above the ramp.  Pick up some Uzi clips.  This is SECRET #2.  Safety drop down onto the ramp.  (You did trip that boulder first, right? If not jump to the side immediately or it's Lara pancakes for breakfast.)

INSIDE THE CAT TEMPLE: Go to the temple with the cat statue and drop down onto the blue block in one corner of the opening.  From there, drop to the floor.  The dark corner with the sand-colored tile is a trap-nothing at the bottom but deadly spikes.  Instead go through the other (south) doorway, pick up the magnum clips in the alcove and drop down through the opening in the floor.  Go around to the left and pull the switch in the alcove to open the trapdoor above, letting in some light.  (And get the save crystal.)

Now you can see, and kill, 2 panthers in the room below.  Get the magnum clips in the alcove behind the small cat statue, then safety drop down into the room below.  Ready weapons.  (I prefer the shotgun here.) The door on the right opens as you cross the room and 2 more panthers emerge.  It's generally easier to just keep moving and shoot them, but if you're desperate, you can also climb up on the block on the far side of the room.

Pick up the large medipak at the end of the corridor from which the cats came.  Climb up on that block now, then to the ledge above.  Cross the bridge to the platform around the square pillar.  Another 2 panthers come out of the second door below.  It's possible to kill them from the bridge, but this will take time.  If your jumps are up to par, go to the back of the platform and take a running jump to grab the ledge on the right with the cat statue.  You'll get a better shot from here.  Or drop down onto the block you used to climb up to the bridge.  This is also a safe spot.  When the panthers are dead, climb into the alcove behind the statue for SECRET #3, a box of shotgun shells.  Drop down and retrieve a small medipak from the passageway where the panthers came out.  Climb back up the angled block to the ledge.

LARGE, SANDY ROOM WITH MUMMY: This time enter the passage ahead.  Ready weapons because when you reach the end of the serpentine passageway, you'll meet a mummy.  I have found the best way to deal with this critter is to run past it into the large room beyond.  If it gets Lara cornered in the narrow hallway, she'll take a lot more damage.  If you have shells to spare, use the shotgun (three clean shots will take the mummy down).  Otherwise, just keep firing, jump and roll as needed, and don't hesitate to hit that Escape button and use a medipak.

When the mummy explodes, head for the high doorway-the only other accessible opening out of this room.  Follow the passage to the room above.  Here you'll find the second SAPPHIRE KEY on a pedestal.  Take it and climb to the top of the sand pile.  Continue ahead and you'll emerge above the room with the pharaoh statues where you were earlier.  Hop across the ledges, pick up the magnum clips, then jump and climb to the switch across the way.  Use it to open a trapdoor dumping a load of sand into the previous room.

LEVEL EXIT: Return back across the ledges and around the corner to the door above the LARGE, SANDY ROOM.  To avoid injury, safety drop into the opening and slide down the slope.  Then turn around and go up the slope just to the right of the one you came down.  At the top is a room with gold doors.  Use the SAPPHIRE KEY to open them and exit the level.

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NOTE: The )O( symbol is generally associated with the Egyptian goddess Hathor.  I've seen this symbol described as either a moon or sun disk between two curving horns or, occasionally, two crescent moons.


Copyright © 1998-2002 - Stellalune (e-mail stella@tombraiders.net).  Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written.  Special thanks to Helena for finding the alternate weapon pick-up points.  Thanks also to Ian T.  for various tips, including the locations of the save crystals in the PlayStation game.  Feel free to copy, distribute and quote this walkthrough, but please include this credit line so people can send me their corrections, comments and suggestions.  Also, if you'd like to offer this on your own web site, please read and follow the instructions here.

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