LEVEL 11: OBELISK OF KHAMOON

Kills: 16 Items: 38, including a key and 4 artifacts—the Eye of Horus, Ankh, Scarab and Seal of Anubis Save Crystals: 7 (PlayStation only) Secrets: 3

(NOTE: that the regular pick-ups here will include the MAGNUMS if you didn't get them earlier.)

Objectives: Locate the key to unlock a room with four drawbridges. Then find the switches that drop each of the four bridges to this column. On it are four artifacts. Take them back to the obelisk you saw at the beginning of the previous level (City of Khamoon) and use them to exit the level.

Walkthrough: Enter and head to the right. Go down the sandy steps then climb up to the doorway on the left. Hop down on the other side and follow the passage to the end. Note the locked door on the left. Go through the doorway on the right into a room with 4 movable blocks set under square columns and also a gold door high on one wall. Through the windows on the left you can see the tall column with the artifacts.

ROOM WITH FOUR MOVABLE BLOCKS: You really only have to move the leftmost block, but if you want all the kills and pick-ups, do them all. First, move the rightmost block to the side. Enter the hall you've uncovered. When the panther emerges, hop back firing. (Alternately, pull the block straight out several times so you have room to maneuver. Then, advance just into the hallway, roll, run back out and jump into the block, where you can shoot the cat from safety.) Once the cat is dead, go to the end of the hallway for a small medipak. Then return and move the block under the gold door.

The next block to the left has only a panther behind it, no goodies. If you want all the kills, do this one the same way as the first.

Now move the third block (second from left) and enter the passage beyond. Drop and hang from the opening in the floor to draw out a panther in the room below. Pull up and shoot it from the opening. Or, drop down, slide down the angled block, drawing weapons, and kill it down below. (If you want, you can climb onto the block where the cat can't reach.) Use the switch to open the door above. Climb the steps, pull up onto the block and grab a small medipak, then climb to the ledge above. Climb to the highest carved block and take a running jump to the doorway. Pick up the magnum clips behind the door, then drop down through the opening in the floor to emerge near the room where you started.

Move the fourth block. In the short passageway is a water-filled opening. Swim down, following the passage, until you can surface. Climb out quickly and shoot the crocodile in the water. Take another swim and find some magnum clips and a small medipak on the bottom, and a SAPPHIRE KEY on one of the corner ledges. (There's also a save crystal on the highest step in the PlayStation game.)

Return to the main room the way you came. Exit and use the SAPPHIRE KEY in the keyhole you saw as you came in. This opens the carved door to the BIG ROOM WITH COLUMN AND FOUR BRIDGES and also the raised gold door in the room with the movable blocks. Climb onto the block and go through the gold door. (PSX players will want to use the save crystal here. PC and Mac players should probably save also.)

ROOM WITH MUMMY, CHAIRS and GOLD FILIGREE WINDOW: Go around the corner and a mummy in the next room will awaken. Run past it into the room, then roll and do your best to take it out quickly. Use the switch in the left window to lower the BRIDGE TO THE EYE OF HORUS.

(NOTE: If you're desperately low on health, you can speed back to the block room and try and kill the mummy later on from outside near the tall column with the artifacts. However, you will need to go up into the hallway to awaken it first.)

BIG ROOM WITH COLUMN AND FOUR BRIDGES: This room is illustrated in the diagram above. It isn't to scale and doesn't include all the side rooms, but it may help if you get disoriented.

Go through the window on the right and take the EYE OF HORUS from the column. You'll receive a vision of an underwater door. This is in the pool below the column. Drop into the water and pick up some magnum clips on the bottom. Climb out onto the ledge below the tall column with the artifacts to find a box of shotgun shells. On the south wall (opposite the carved door) are a series of alcoves separated by bluish stone blocks. The rightmost alcove is actually a door. Enter, slide down the ramp to a doorway. If you don't jump down into the room yet, you can kill the 2 panthers from safety.

TALL ROOM WITH LEDGES: Hop down into the room, go up the stairs, then climb onto the block above. Turn around and take a running jump to the next higher block. Turn around, take a running jump to grab the ledge and pull up. Walk forward and pull up onto the next ledge. Take a running jump to the ledge ahead and another to the (southeast) corner ledge.

Drop to the ledge below and pick up the large medipak. (Unless you want all the kills, you can skip this next bit, since there are no goodies involved.) Drop and hang in the doorway to rouse the 2 mummies in the room below. Pull up and kill them from the doorway.

(Alternately, slide down the ramp, roll, run to the window ledge on the right of the slide and kill the mummies from here. When you're ready to exit, jump from that window ledge to the ledge to the right of the corner. Then take a running jump to grab the short ledge with the block. Climb on the block, take a running jump to grab the next ledge-above the steps. Pull up onto the ledge above, turn around and take a running jump to the L-shaped ledge in the northeast corner-the one with the tall block in the corner. Skip the next paragraph and continue the walkthrough.)

If you've done the drop-and-hang routine to kill the mummies, jump from the ledge near the door to the top of the pillar. Then take a running jump to the ledge ahead. Pull up to the ledge above on the right, then take another running jump to the L-shaped ledge with the corner block. (There's a save crystal here in the PlayStation game.)

Climb from the block onto the next higher ledge. Take a running jump to the large, square ledge ahead. Take another running jump to grab the block at the top right of the stone steps. Pull up, walk down one step and pull up onto the ledge at the doorway. This will awaken a mummy at the top of the stairs.

STAIRS WITH MUMMY and ANKH BRIDGE SWITCH: Try to kill the mummy as it comes down, or jump back down to the steps below the ledge and do it from there. At the base of the stairs on the left is an ivy-covered ledge. Here you'll find the switch to drop the BRIDGE TO THE ANKH. After using the switch, step down at the left of the switch. Then drop down to the fenced ledge below. Pick up a small medipak and 2 sets of magnum clips. (NOTE: If you don't yet have the MAGNUMS, you'll get them now in place of one set of clips.) Climb back out near the switch.

Now go to the top of the stairs, where that last mummy came from. Here you'll find a gold door, which you can't open yet, and an opening in the floor. Drop through the opening, slide down the ramp and advance, with weapons drawn, to either of the openings in the opposite wall (they connect). A panther will charge. Back out shooting and, when it's dead, enter and pick up some more magnum clips.

SLOPE-TO-STEPS ROOM: In the rightmost alcove on the opposite wall is a switch. Use this to change the first (lowest) slope into steps. Climb to the fourth step and jump to the ledge on the left. Pick up the shotgun shells and jump back to the steps. Go up two more steps then drop down to the pale blue platform on the left (where PSX players will find another save crystal). Notice the second slope here but, for now, go through the doorway to a ledge on the east side of the BIG ROOM WITH COLUMN AND FOUR BRIDGES. Halfway up the stairs you'll find a large medipak. At the top is another switch. Use this to change the second (middle-level) slope in the previous room into steps, but don't return there yet. First, turn and hop down to the ledge below the switch. Go through the (north) door opposite the SCARAB (this bridge is still up).

ROOM WITH MUMMIES and SARCOPHAGI: Once inside the room, turn left, go up the steps, then climb down the blocks toward the ground. When you reach the lowest block, drop and hang, let go to drop to the floor, then immediately pull up. You will have awakened 2 mummies, which you can then kill from this block. (It's important to do this ahead of time, since you'll need to drop down on the other side of this room in a few minutes.)

Climb back up the blocks. Then hang from the ledge on the west wall and traverse to the right, under the tan block, and pull up. Climb onto the ledge with the pillar. At the rear is SECRET #1, a room containing a large medipak and magnum clips. Exit on the other side of the pillar and take a running jump to the small, square ledge ahead. From there, jump to the next ledge, go to the end, then jump to the long ledge on the right. Follow it to the end to get a box of shotgun shells.

Go back to the gap between the first long ledge and the small, square one. Drop down to the flat spot below, then drop again to the block below. Hang and traverse to the right until you reach the (southeast) corner. Let go of the crevice. Turn and drop again, then traverse to the right again until you reach the next (southeast) corner. Drop to the square ledge below. Turn around and take a running jump to grab the top of the block ahead. Pull up and go through the doorway on the left, to a fenced ledge overlooking the BIG ROOM WITH COLUMN and FOUR BRIDGES. Here you'll find a switch, which you can use to lower the BRIDGE TO THE SCARAB (and a save crystal in the PlayStation game).

Return through the doorway. Take a running jump back to the corner ledge and drop down into the room with the sarcophagus. Climb up the blocks on the other side of the room (from which you killed the mummies) and exit where you came in.

BIG ROOM WITH COLUMN and FOUR BRIDGES (AGAIN): Cross the bridge to get the SCARAB. Take two standing jumps from bridge to bridge and pick up the ANKH on the other side of the obelisk. With each artifact, you'll get another watery vision. (Guess these things have something to do with that door in the pool below, eh?) Walk across the ANKH BRIDGE, turn left and go to the end of the fenced ledge. Jump the gap and re-enter the SLOPE-TO-STEPS ROOM, which will be on Lara's right (east).

(NOTE: You won't be able to do the above if you didn't kill that first mummy and lower the EYE OF HORUS bridge yet. In this case, you'll get the remaining artifacts all at once at the end. For now, return across the SCARAB BRIDGE, take a right and climb up near the switch in the corner. Use the switch to change the middle-level slope into steps if you didn't already do this. Then go down the steps to the door of the SLOPE-TO-STEPS ROOM.)

SLOPE-TO-STEPS ROOM (AGAIN): If you haven't already used the switch to change the middle-level slope into steps, then do that now. (The switch is just outside and to the right, at the top of the steps in the northeast corner of the BRIDGE area.) Climb the block steps. When you reach the top, turn to the right and take a running jump to grab the narrow crevice. Traverse to the right and drop to the gold blocks. Go around to the other side and drop down. Enter the room and throw the switch to change the slide just outside into steps. Climb to the top. Another mummy waits in the room above. To kill it safely, jump in place to get a pistol lock on it, then keep jumping and firing until it explodes.

SEAL OF ANUBIS BRIDGE SWITCH: Climb up into the room. Pick up a small medipak behind the silver )O( ornament (plus a save crystal in the PlayStation game).* Then use one switch to lower the BRIDGE LEADING TO THE SEAL OF ANUBIS, and the other switch to open the gold door. Go through it to emerge in the room at the top of the stairs (where you killed the mummy earlier).

Descend the stairs, turn right onto the greenery-covered ledge (near the ANKH BRIDGE SWITCH, which you used earlier) and walk forward past the three columns. Here you'll find a block that juts out toward the obelisk. You'll need to take a running jump to reach the top of it. Use the Look key to help set up the jump. When you hop back you won't be able to see where you're going because the camera will shift to behind the pillar, but trust Lara to get it right. Press Forward and Jump (no grab) and you'll just make it to the top of the obelisk. This is SECRET #2, the prize a small medipak and Uzi clips.

Now turn and set Lara up for another running jump-this time from the obelisk to the pillar with the silver )O( ornament below. Lara will take a little damage on this one, but it's worth it for the reward-a large medipak and 2 sets of Uzi clips. This is SECRET #3.

BIG ROOM WITH COLUMN and FOUR BRIDGES (YET AGAIN): Drop down onto the walkway in front of the bridge leading to the EYE OF HORUS. (You did kill that mummy before, right? If you didn't lower the first bridge and get the EYE, you'll have to do that now.) Jump over the bridges to the far side to get the final artifact, the SEAL OF ANUBIS, and observe the underwater door below the obelisk opening.

THROUGH THE UNDERWATER DOOR: Drop into the water and swim through the door. Below is a long passage with alcoves along both sides. In the second set of alcoves on the left is a set of magnum clips. Get those and resurface for air if you need to. Swim down again and forward to the third set of alcoves. Here you'll find shotgun shells and a small medipak. If you have at least half your air left, continue; otherwise go back to the pool to breathe first.

At the far end of the underwater tunnel, turn right and keep going forward, then up, to a pool where you can surface. On the bottom are some goodies: a small medipak, shotgun shells and magnum clips. Now get ready to kill that mummy. The safest way I found was to swim toward the corner of the pool opposite the raised doorway. If you tread water there for a little while, the mummy will come toward you. When it does, swim quickly underwater to the opposite corner, climb out, run to the ledge to the left of the doorway and pull up. Kill the mummy from safety. Pick up the 2 sets of magnum clips on the ledge (and the save crystal in the PSX game). Now head for the doorway.

Follow this hall, past the pharaoh statue room on the left, to a sandy room. There's another mummy below, which you can kill from the doorway. When it's dead, drop down, get a large medipak lying on the ground at the left side of the sand pile, then climb to the ivy-covered doorway on the other side. This leads back to the area by the sphinx.

OPEN AREA WITH SPHINX and OBELISK (FROM PREVIOUS LEVEL): Climb down and head for the obelisk by the pool in the far left corner of this area. On the way, take a little detour to the room between the sphinx's paws to pick up an extra box of shells. (It wasn't there before. Maybe one of the panthers dropped it.) Place the artifacts in their proper spots on the pillar to open the exit, which is on the other side of the sphinx.

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NOTE: The )O( symbol is generally associated with the Egyptian goddess Hathor. I've seen this symbol described as either a moon or sun disk between two curving horns or, occasionally, two crescent moons.

Copyright © 1998-2002 - Stellalune (e-mail stella@tombraiders.net). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Special thanks to Helena for finding the alternate weapon pick-up points. Thanks also to Ian T. for various tips, including the locations of the save crystals in the PlayStation game. Diagrams made with the aid of GraphTablet freeware (http://www.graphtablet.com). Feel free to copy, distribute and quote this walkthrough, but please include this credit line so people can send me their corrections, comments and suggestions. Also, if you'd like to offer this on your own web site, please read and follow the instructions here.

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